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(1 edit) (+1)

Après une petite run rapide je trouve ça pas mal du tout, courage pour la suite ! /o/

Comme Sephi l’a dit c’est vrai que la DA change pas mal, peut-être retravailler certains portraits pour qu’ils soient à la hauteur des spell cut-ins ?

La musique est originale mais sans giga coup de cœur, après forcément je compare intuitivement à ce que j’ai déjà vu (Tōhō Shining Shooting Star, Tōhō Hollow Song of Birds, Len’en Project…). Mais c’est pas mauvais, keep up!

En tant que grand fan de Len’en Project je trouve ça très cool de voir une production danmaku qui crée son propre univers. J’aime bien les patterns très rapides et Underwater Tomb est vraiment sympa.

TL;DR : début très prometteur, j’ai littéralement créé un compte itch.io juste pour poster ce commentaire, tout va bien :D

(+3)

Hello ! First of all congrats on the release of your demo :) I've played through the game 3 time (one time with type A and two with type B, getting a NDNB on my second clear of the game) Here's what I observed during my playthrought : 

The good things : 
-The game is overall very smooth to play with a constant 60fps.

-Mechanics are clear and easy to master 
-The shot-types are versatile and offer different ways of playing 

(special remark on type B focused shot-type being very satisfying to use) 

-The music is really, really good. It stays in the typical Touhou style formula without being uncreative, and the compositions are originals tho I wonder if the boss 1 theme using Last Remote leitmotiv was intentional or not :) 
-I've encountered NO bugs at all which I honestly didn't expect since Lua STG isn't a perfect engine, so great work on that too ! :D

-The difficulty curve is perfect as well :) perhaps just the last words in the easier difficulty that I've found perhaps too forgiving but nothing that needs a tweak. 

[it looks like a lot, but it's because I give advises with it] 

The things that should get revised : 

-As a concept artist and illustrator it's the thing that stuck with me the most, the art consistency. You have these amazing cut-in when using bombs and during boss last spells that are in the painted art-style, but then the portraits feel lacking in comparison, they are too stiff, lack expressions and use dull colors, my advice would to get the cut-in artist to create the portrait as well or tell your current artist to revise the colors and posing of the portraits, they are not bad at all, just lacking when compared to the cut-ins :) 

-The sound effects were a big jarring, especially the collecting and shooting one, you might want to make them less 8bit or tone down their intensity a bit 

-The story is hard to follow, it probably comes to this being your first game but keep in mind this : you know the world, and it's characters within it, your players don't, you have to introduce them in a manner that makes sense or make it easy to understand. I could understand that Marianne was part of a group of people fairly important to the protection of the land and that there were many branches, but it was a bit convoluted. Ask a writer for revision perhaps Also, the text box are very empty due to the font being so small. 

-This one is purely subjective but as a French native I was very put off by the mix between french/European and Japanese names and aesthetics, doesn't mean it can't work, but it was a bit on the nose the way it was presented. Again this one is purely my opinion and taste. 

-This one is also nit-picking but if you can, change the Lua menu keys, the default confirm becomes z instead of w on AZERTY keyboard at least. 
-Boss 2 theme is great, but the power kit drums are too loud. 
-Stage 3 red spirals have very thin bullets that are hard to see, may I suggest making them a bit darker

Overall a very good demo and I can't wait to see the finish product :)
I hope my review will help and if you need any help here's my twitter : https://twitter.com/twisted_limbo

(1 edit) (+1)

Au fait si tu veux tu peux communiquer avec nous en français. Kaz0uya est français, tout comme St3ve l'un de nos devs, Yue notre illustratrice ainsi que Enalye pour la musique et moi-même également compositeur qui suis suisse. Le reste de la team viens d'autres coins mais on peut traduire pour eux. Il y aura d'ailleurs une VF à cette démo dans pas si longtemps.

Mais sinon merci pour le feedback détaillé. On va compiler toutes tes remarques avec celles de tous les autres et améliorer le jeu en fonction de tout ça.


(+2)

We'll take a look!

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